Results+from+Sensitivity+Survey

This is a summary of the Results from our 'Sensitivity Survey':
65% of the participants are female and 35% are male.

The majority of the participants were between the ages 19-25 (83%) and all other groups (13-18, 26-45, 46-60) had 6%

The majority of participants said that their average in school is 70-80 (48%), while other participants were equally lower and higher and some are not currently in school
 * An interesting thing to note is that when results were cross-tabulated the people who said they had an average between 80-90% all found the good images “cute”, the bad images to be “disturbing”, and said that violent video games have negative impacts. In comparison the participants who admitted to having an average from 60-70% were all gamers, found the good images “stupid”, the bad images “cool/funny”, and all said that violent video games do not have negative impacts on their users

65% of the participants do not consider themselves to be gamers, while the other 35% admit to being gamers

Out of that 35% of gamers, the majority says that they pay violent video games (36%)

From the 36% of gamers that play violent video games some people play them rarely, while others admit that that’s all they play

The first image: Non-gamers answered this question, and the outstanding majority found this image to be “cute” (72%)

The second image: Gamers answered this question, and although the majority (52%) said that they found this image “cute”, 9% thought that it was stupid
 * The 9% of gamers who found the image stupid can be compared to the 6% of non-gamers who found their picture stupid. Indicating that gamers are potentially 3% less sensitive to “cute things” then non-gamers

The third image: People who consider themselves to be gamers answered this question. While the majority (35%) found the image to be disturbing, 8% found the image “cool” and 3% found it funny

The fourth image: 67% of Non-gamers answered that they found this image to be disturbing and only 2% found this image funny.
 * These statistics indicate that non-gamers are less desensitized to violence compared to people who play violent video games.

The majority (66%) of participants said that violent video games have a negative impact on its users

From the 34% of participants that disagreed that violent video games have negative impacts, their re-occuring reasoning was as follows:
 * It’s not the games fault, it’s the job of the parents to keep their kids away from violent video games
 * Millions of people play violent video games
 * No one would really kill people in real life, they can separate the distinction between reality and fake
 * It all depends on the person who is playing the games
 * The negative impacts from violent video games are far overshadowed by other things such as violent movies and other media outlets
 * When people reach a certain age, they won’t be affected anymore
 * Violent video games are just an escape

When asked about what should be done about the violent video games, the 66% of participants who do think that violent video games have negative impacts answered as follows:
 * Less gore and extreme violence
 * More strict ratings on violent video games, to absolutely ensure that kids can’t get their hands on them
 * Increase accountability on parents
 * Gamers need to have a better awareness/understanding of what they’re viewing and how it can affect them
 * Restrictions on game time